In this article, we talk about what Challenge problems are and how to solve them. I find them the most attractive questions in a long contest.
However, students new to competitive programming often avoid them because they seem weird at first. Let’s try and change that perception.
A challenge problem in a programming contest uses NP (Nondeterministic Polynomial) problems to test a candidate.
With no perfect answer, candidates are tested on how good they are at finding approximate solutions.
This is why the evaluation is score based.
The top scorer is given a score of 100, while the others are given relative scores.
Usually, problem statements are simple and allow candidates to find interesting nuances while solving.
Because of the generality of the problem, candidates can choose numerous approaches to optimize their score.
These include Number Theory, Graphs, Data Science, etc…
Some problems require prior knowledge of algorithms, but the best challenge problems are those which have simple explanations and lots of scope for improvement.
Such problems allow beginners to try and test their approximate solutions while making sure that the experienced players are tested too.
Watch this brilliant video by MIT professor Patrick Wilson, who solves a problem (at 42:30) and amazing trick he puts into it
To summarize the procedure for the problem discussed by the professor, here are the steps –
A key point is that drawing and discussing ideas are far more important than jumping into code. The other super important thing is you can’t follow this process in just one shot.
It has to be repeated, with each iteration improving your solution.
First, you need a base solution. Choose a simple, clear-cut algorithm (like the first three mentioned above in point 4).
This is the foundation, setting a minimum guarantee to your score.
Invest your time in this, because a weak base solution will directly result in a poor score.
You now need to tweak the best solution you have, updating if you get something better than the current best.
Hill climbing, Simulated Annealing, or any Evolutionary Algorithm will help you here.
Most of your time after this will be spent improving the parameters of the algorithm and improving the time complexity.
They can’t be solved in half a day, to be practical. Unless you are looking for an okay score and minimum effort, be prepared to invest significantly.
Also, beware of the law of diminishing returns. In general, the more time you invest in these problems, the smaller the improvements you will see.
The first few hours will give you interesting solutions => perhaps a score of 75–85; the next few days might take you to 95–100. And staying there takes tons of effort.
The primary reason why these problems are difficult is that we have to customize and optimize our solutions every time.
You can create a general framework for Simulated Annealing to help in the coding phase. However, the “representation” part will change every time.
Up to which ‘t’ point do I keep optimizing
Until you feel that there is very little progress being made. To be practical, the other problems will give you many more points for the same amount of effort.
When you hit problems beyond your league, come back to improving on the challenge problem solution.
Remember that the people at the top have access to the same resources as you do. There is no reason why they should get a better score than you.
When should I start with this problem
This problem will stay at the back of your mind throughout the contest. So, it is better to start a little late.
More often than not, the problems within our league are solved within the first 80% of the contest’s duration.
The challenge problem can be started then.
Final tips and tricks:
Practice your learning at one of the challenges at HackerEarth Challenges
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