Winners are announced.
This is a team participation hackathon. You can have at most 4 members in your team.
You can either invite your friends to form a team or you can request other teams to add you as a member.
The hackathon will start at Sep 01, 2021 09:30 AM IST and end at Oct 01, 2021 09:25 AM IST, you work on your hack during the allotted time only.
It's an online hackathon, you can participate from anywhere.
There are 10 themes of the hackathon, you must submit a hack that is in one of these themes.
Once the hackathon starts, you will get an option to submit your hack, you can submit as many times as you want, the last hack will be considered as the final submission.
You are expected to come up with new and innovative ideas, any idea that has been copied from somewhere will be disqualified.
Your hack must be developed entirely during the Hackathon duration. You may use open source libraries and other freely available systems / services such as Google Maps, Facebook Connect, Twitter feeds etc.
The intellectual property of your code belongs only to your team.
By participating in the hackathon, you agree to the terms and conditions of HackerEarth.
1. Introduction
These are the official rules for the "Company" Hackathon that is being conducted by HackerEarth Inc. (‘HackerEarth’) on behalf of "Company". Your participation in the
hackathon will constitute your acceptance of these rules. By accepting these rules, you
are entering into a binding agreement with "Company". The hackathon is sponsored by
"Company", hereby known as ‘Hackathon Organizer’ and hosted by HackerEarth Inc., a
Company incorporated in the state of Delaware, USA. Additionally, you must read and
provide your consent to HackerEarth’s Terms of Service and Privacy Policy.
2. Definitions
a. Hackathon name: AOTMP® Industry Hackathon
b. Hackathon Organizer: "Company"
c. Hackathon website: <>
d. HackerEarth hackathon platform: Innovation-management platform on
which the "Company" Hackathon is hosted—HackerEarth Sprint
e. HackerEarth Inc.: Also known as HackerEarth; the owner of
www.hackerearth.com and the innovation-management platform on which
the "Company" Hackathon is hosted
f. Maximum Team size: Maximum number of participants that can be part of
a team
g. Participant: Each individual who has registered for the "Company"
Hackathon including the members of teams that are formed for the
hackathon
h. Privacy Policy: Legal document that describes how HackerEarth gathers
and manages participant data
i. Submission: Solutions that you submit for the problem statement of the
"Company" Hackathon
j. Team: Group of participants who will participate collectively in the
"Company" Hackathon
k. Terms of Service: Rules that you must follow while using HackerEarth’s
services
l. www.hackerearth.com: HackerEarth’s platform on which you must sign
up to be able to participate in the "Company" Hackathon
3. Eligibility
The hackathon is open to all individuals above the age of 18 (eighteen) years at
the time of registration. Appropriate proof of citizenship (e.g., drivers license, valid passport, social security number, etc.) will be required at the time of registration.
Employees of HackerEarth Inc. and their respective affiliates, subsidiaries, contractors,
interns, agents, judges, relatives of HackerEarth’s employees, and advertising and
promotion agencies may participate in the hackathon but will not be eligible to win
prizes. The hackathon is not open to officers, directors, employees, and advisory board
members (and their immediate families and members of the same household) of
"Company" or Services India LLP, and its subsidiaries, interns, contractors, agents,
judges, advertising and promotion agencies, and respective affiliates.
4. Dates and Deadlines
<TBD>
5. Hackathon deadlines are subject to change and additional deadlines may be introduced
during the hackathon. Any additional or altered deadlines, not already described in
these rules, will be updated on the hackathon website for the participant’s information
and the participant will be bound by such changes. The participant will monitor the
hackathon website regularly to get information about new or updated deadlines.
Neither HackerEarth nor the Hackathon Organizer is responsible for any participant's
failure to do so.
6. Single Account - Only Each registered individual or member of a team is referred to as a
participant. Participants may only participate using a single, unique HackerEarth
account registered at http://www.hackerearth.com. Participating in the hackathon
using more than one HackerEarth account per individual participant is a breach of these
rules and the Hackathon Organizer reserves the right to disqualify any participant or
team that includes the participant who has breached these rules.
7. Data Collection - HackerEarth will collect your personal information as specified by the
Hackathon Organizer. This data includes but is not limited to the following:
a. Email address
b. Display name
c. User profile URL
d. Information contained in your user profile
e. Any other information collected during registration for the Hackathon
f. All the submissions made during the hackathon including any personally
identifiable information (e.g. drivers license, valid passport, social security
number, etc.) that the submissions may contain
8. Teams - A participant may either participate in his individual capacity or collaborate
with more than one participant to form a team. Each team member must be a single
individual with a single, active HackerEarth account. Each team member must register
individually for the hackathon before joining a team. Teams may not exceed the
maximum team size specified by the Hackathon Organizer. For more information about
joining a team, refer to online hackathon FAQ #5.
9. Team Size - For the purpose of the hackathon, the Hackathon Organizer has
determined that the
a. maximum participants in a team will be limited to 4 (four) participants. If a
team has more than 4 participants, it will be disqualified by the Hackathon
Organizer. This is not applicable for teams that meet the 4-participant limit.
10. Submissions - As part of the hackathon, participants are required to submit their
material on the platform made available for this purpose. Submissions may include
ideas, prototypes, and applications. All submissions that the participants make must
be original and unique.
11. All submissions must be made on or before the deadline and must meet all the
guidelines defined for this purpose. Since the hackathon is being conducted in
multiple phases, the relevant submissions must be made on or before the end of
each phase in the format defined on the hackathon website.
12. Ethics and Code of Conduct - Participating in a hackathon using multiple HackerEarth
accounts is a violation of the hackathon rules and will result in the disqualification of the
team and/or the participant by the Hackathon Organizer. Upon disqualification, each
participant’s access to the HackerEarth Community will be terminated for an indefinite
period. Using any unfair means (e.g., having someone else log in using your credentials
and submit a project on your behalf) during the hackathon will result in your
disqualification from the hackathon and from any other hackathons that may be
affected by your actions. You are not allowed to share your submission, code, or data
with anybody who does not belong to your team.
13. Data and Resources (to be shared if deemed necessary by the Hackathon Organizer)
This refers to the following: data, datasets, or any other resources that are provided
to the participants to use during the hackathon. This may also include a prototype,
executable code, or a sandbox instance. The relevant data and resources will be
provided to the participants either by HackerEarth or by the Hackathon Organizer.
14. Rules for using Data and Resources Participants will use data and resources only as
defined by HackerEarth and/or by the Hackathon Organizer and will be published as a
part of the rules. Data and resources will be used solely for the purpose of the
hackathon and for the duration of the hackathon only.
a. The participant will employ one or more of the following;
i. Access, read, learn, analyze, and modify the data and resources
provided only on the platform and not when offline
ii. Create submission(s), prototypes, and models
iii. Discuss the data and resources on the hackathon website in forum
discussions
b. Participants are prohibited from doing the following:
i. Copying, storing, or archiving the data and resources
ii. Using the data and resources for any purpose other than
participating in "Company" Hackathon
iii. Repackaging and selling the data and resources
iv. Downloading the data and resources in bulk
v. Exploiting the data and resources in a manner that is unethical and
against the spirit of hackathons
15. Each participant agrees that participating in the hackathon does not grant him/her the
license (expressly, by implication, estoppel, or otherwise) or any right of ownership to
the data and resources. The participant will use suitable measures to prevent
unauthorized persons from gaining access, transmitting, duplicating, publishing, and
distributing the data and resources. Each participant also agrees to notify HackerEarth in
the event of any possible unauthorized transmission or access to the data and resources
and agrees to work with
a. HackerEarth and/or the Hackathon Organizer to remedy any unauthorized
transmission/access.
16. Information Sharing A participant may not share any information that is developed
using the data and resources provided for the Hackathon privately. This includes the
source code, presentations, documents etc. Sharing any such information privately is a
breach of these Hackathon rules and will result in disqualification.
17. Open Source Code A participant’s/team’s submission will not be eligible for a prize if it
is developed using code that contains open source code or is based on software that
has an open source license.
a. This does not apply to code that:
i. Is part of an open source initiative approved license. For more
information, see http://opensource.org/
ii. Possesses an open source license that allows it to be used for
commercial use
18. Intellectual Property (IP) Rights Each participant understands and acknowledges that
the main objective of the hackathon is to crowdsource ideas and solutions to an
impending problem statement. By agreeing to participate in this hackathon, the
participant agrees to subject his/her submission to evaluation that is based on certain
predefined criteria by the HackerEarth and/or Hackathon Organizer. Should any
submission(s) fulfill all the predefined criteria, it will then be determined as the winning
submission(s) (and hereinafter be referred to as the ‘Winning Idea(s)’ only for the sake
of convenience) and the participating team(s) or individual(s) who submitted the
‘Winning Idea(s)’ will be rewarded as per the terms of the Hackathon. The participant(s)
responsible for the ‘Winning Idea(s)’ will be declared the ‘Winner(s)’ of the hackathon.
The question of whether a submission fulfills all the predefined criteria will be decided
solely by the Hackathon Organizer and this decision will be final and binding on the
participant(s). The participant(s) agree that the determination of an
idea(s)/submission(s) as the ‘Winning Idea(s)’ and the declaration of a cash reward that
is aforementioned will constitute a binding contract with valid acceptance and valid
consideration. The participant(s) also agrees that all the rights, title, and interest vested
in the ‘Winning Idea(s)’ and all material that is a part and parcel of the ‘Winning Idea(s)’
will stand assigned to the Hackathon Organizer. The participant(s)/team(s) that submits
the ‘Winning Idea(s)’ hereby represents to the Hackathon Organizer that no part of the
submission(s) made by the participant(s)/team(s) consists of any third party asset(s) (IP
or trade secrets) and that the same is free from any encumbrances/restrictions and
does not necessitate the obtaining of a license, consent, or approval from any person or
body corporate. The participant(s) also represents that their participation in the
hackathon is outside their working hours, their submission(s) has been created outside
their working hours, and they are not bound by any contract or agreement which
transfers the right of the submission(s) to their employer or any other person/entity.
a. The participant(s) reiterates that the Intellectual Property (IP) subsisting in,
generated from, or resulting from the ‘Winning Idea(s)’ and all rights in
connection with the Intellectual Property created will stand transferred or
assigned in favor of "Company" for further commercial or non-commercial use.
The participant(s) agrees to provide such assistance as may be called upon by the
Hackathon Organizer for the purpose of fully and
b. effectively transferring and/or assigning any Intellectual Property rights that vest
in the ‘Winning Idea(s)’ or any part of the submissions in favor of the Hackathon
Organizer, as and when called upon by the Hackathon Organizer. Such assistance
will include but not be limited to the execution/signing of any
documents/applications/petitions/appeals/affidavits/counters and/or other such
documents as may be reasonably requisitioned by the Hackathon Organizer,
and/or any personal appearance(s) before any authority concerned and/or
making any statement constituting deposition in evidence in any proceeding. The
Hackathon Organizer agrees to bear all reasonable expenses in connection with
such assistance that may be required from the participant(s). Furthermore, the
participant(s) agrees to provide a Power of Attorney for the aforementioned
purposes in favor of the Hackathon Organizer as and when so called upon by the
Hackathon Organizer. During the term of the hackathon, "Company" will have an
exclusive first-look right over all idea submissions other than ‘Winning Idea’ i.e.,
the Hackathon Organizer will consider all submissions for a potential acquisition with an intent to exploit the idea in perpetuity, in accordance with the terms and
conditions hereof. Such a ‘first-look right’ will be available to the Hackathon
Organizer for a period of 30 (thirty) days from date of announcement of the
reward for the ‘Winning Idea(s)’. Further, the participant(s) hereby agree that the
idea(s) will not be submitted to any third party during such a review period
unless and until "Company" has expressly declined to exploit the said rights. In
the event that the Hackathon Organizer does not respond to the participant
within the said 30 (thirty) day period, participants may choose to submit the
same to any third party.
19. Prizes - The winners of this hackathon will be rewarded as follows:
a. <TBD>
20. The cash prize will be disbursed to the participant’s bank account provided to AOTMP
from the Hackathon Organizer for this purpose. All the prize money mentioned above
will be subject to the applicable rate of tax, which will be deducted at source and any
withholding taxes. Note: AOTMP, HackerEarth, or its employees will communicate with
the winners directly and obtain necessary information to facilitate the disbursement of
prize money. If you participate in the hackathon as part of a team and win, then the
prizes are cumulatively awarded to each participant of the team. In the case of a cash
prize, the total amount is distributed equally among all the participants who are a part
of the team.
21. Winner’s Obligations - As a winner, you are obligated to be in adherence to the
published hackathon rules failing which the Hackathon Organizer reserves the right to
disqualify your submission. The Hackathon Organizer may also ask you to fix all the
issues that are identified in your submission including but not limited to the resolution
of any licensing conflicts, fulfillment of
a. all requirements for relevant software licenses, and removal of anything that
violates software restrictions and such obligations will survive the completion of
the hackathon. The winner will make the final submission in accordance with
the submission guidelines of the Hackathon Organizer. When you accept a prize,
you agree to the use of your name, address, likeness, and/or prize information
by HackerEarth and the Hackathon Organizer for promotional purposes through
any medium without any additional compensation.
22. Disqualification
a. A winning participant or team can be disqualified for breaching any of the
rules mentioned on this page (but not limited to). Additional criteria for
disqualification include:
i. The required documentation is not submitted within 14 (fourteen)
days of receipt of any request to provide documentation
ii. Prize notification letter/email or prize is returned because it
cannot be delivered
iii. Potential winner or a member of the winning team is disqualified
for any reason
b. Unclaimed prizes will then be distributed to the next eligible team
23. Warranties and Obligations - You must adhere to the following Terms and
Conditions when you are registering for the hackathon:
a. Your account details must be complete and accurate
b. If any information given by your team members or you during
registration is incomplete or inaccurate, then:
i. Your registration may be rejected or terminated
24. All the submissions added by your team members or you will be disqualified
a. The right to terminate your account and disqualify your submissions remains
with the Hackathon Organizer
b. Participation in hackathons is subject to local laws and regulations. You are
solely responsible for the following:
i. Checking and analyzing laws and regulations that are applicable to
you before participating in the hackathon. This allows you to verify
that your participation and any receipt of awards is legal according to
the laws and regulations
ii. All taxes and reports related to awards or receipts that you may receive
as a part of the hackathon
iii. Adhering to your employer’s policies of participating in hackathons. The
Hackathon Organizer can deny the liability or responsibility of any
hackathon-related disputes that may occur between your employer and
you. These disputes may lead to the termination of your account and
disqualification of your submissions
c. Each participant is solely responsible for (but not limited to) the following
during the hackathon:
i. Working computer and Internet connection required to access the
hackathon website, develop a prototype, and upload submissions during
the online hackathon that the participant can participate in from
anywhere
ii. Fees associated with services such as availability of telephones, data
and resources, hosts etc. during the online hackathon
iii. All costs incurred by you or on your behalf while participating in the
online hackathon
25. While submitting the idea and the code (if shortlisted), you represent and warrant that:
a. All the information entered by you on the platform is true and
complete to the best of your knowledge
i. You have the right and authority to add a submission for yourself or on
the behalf of the persons and entities that you have specified in the
submission
ii. You have granted an unrestricted license to HackerEarth and the
Hackathon Organizer to verify and evaluate your submission
b. You also declare and represent that your submission:
i. Represents your original work or is used by the permission of a
specific person. If you have used another participant’s submission
with their permission, then you must give them credit for their
work
ii. Does not: Violate or infringe upon the patent rights (registered and
pending), industrial design rights, copyrights, trademarks, privacy rights,
publicity rights, intellectual rights, any other Intellectual Property rights,
and any other rights of any person or entity and does not violate any
applicable law, statute, ordinance, rule, or regulation. Constitute use of
any third party’s confidential/non-public information. Contain malicious
code, potentially harmful programs such as viruses, time bombs,
cancelbots, worms, trojan horses, etc. Contain any self-help code or other
disabling code. Trigger any reports or royalty obligations to any third
party. Contain previously published projects and prizes or awards that
were won for the same.
26. If any of these warranties are violated by your team members/you, then it may result
in the disqualification of the corresponding submission.
27. Limitation of Liability By participating in the hackathon, each participant agrees to
release, indemnify, and hold harmless HackerEarth and the Hackathon Organizer, their
respective affiliates, subsidiaries, advertising and promotions agencies, as applicable,
and each of their respective agents, representatives, officers, directors, shareholders,
and employees from and against any injuries, losses, damages, claims, actions, and any
liability of any kind resulting from or arising out of your participation in or association
with the hackathon.
a. You agree that the Hackathon Organizer is not responsible for any
b. Miscommunication that may occur during the hackathon because of: Technical
failures related to computers, telephones, or cables. Unavailability of network or
server connections. Technical failures due to the hardware issues, software
issues, or viruses. Incomplete, late, or misdirected submissions.
c. The Hackathon Organizer reserves the rights to cancel, modify, or suspend
the hackathon due to any of the following:
i. Computer viruses
ii. Bugs
iii. Any technical difficulties that are beyond the control of the
Hackathon Organizer
iv. Technical difficulties that can affect the administration, security, or
execution of the hackathon
d. A submission may not be eligible to win a prize if it is affected by/falls
under the following criteria:
i. Late, lost, stolen, damaged, distorted, incomplete, incorrect, or
misdirected submissions and communication
ii. Errors, omissions, interruptions, deletions, defects, or delays in
operations or during transmission of information irrespective of whether
these difficulties have occurred because of technical failures or
malfunctions of computer hardware, software, communication devices,
or transmission lines
iii. Data corruption, theft, loss, destruction, and alteration of submission
details
iv. Unauthorized access to submissions
v. Undelivered electronic communication or emails because of any active
or passive filters applied or insufficient space in the email account to
which the email was sent
vi. Any damage to a computer system during participation or while
accessing or downloading information
28. Reservation of Rights
The Hackathon Organizer reserves the right to:
a. Modify the start date and end date of the hackathon
b. Add or remove additional deadlines related to the hackathon
c. Modify or add data to the hackathon website
29. All material changes to timelines and/or hackathon rules will be communicated by
updating the hackathon website and sending out an email notification. However, if you
do not receive an email notification for reasons outside our control (like incorrect email
address, issues with your ISP, email going to the Spam folder, etc.), HackerEarth and the
Hackathon Organizer are not responsible for the same or any claims arising therefrom
and the participants agree to waive any such claim.
30. Please refer to the below links for the Privacy Policies and AOTMP Event Policy
a. AOTMP® Privacy Policy https://www.aotmp.com/privacy-policy/
b. California Resident Privacy Notice
https://www.aotmp.com/california-resident-privacy-notice/
c. AOTMP® Event Terms https://www.aotmp.com/event-terms/
31. AOTMP® reserves the right not to award a prize in a particular challenge category if AOTMP® and/or the judges determine there are no worthy and acceptable ideas and/or project submissions.